Superstar mode is back in Madden NFL 25. This mode sees fans play out a career as an NFL player as they seek to reach the top of the league. However, there are several options for what kind of player you can be. Furthermore, these positions archetypes influence your players' ratings and abilities. Therefore, we listed all Madden 25 Superstar position archetypes and abilities.
Field General(The Best) | Gold Abilities Short Deadeye – Perfect accuracy on all short passes Mid Deadeye – Perfect accuracy on all medium passes Deep Deadeye – Perfect accuracy on all deep passes Silver Abilities Arm Talent – Faster pass animations & velocity on bullet passes Bronze Abilities Mobile Deadeye – perfect accuracy when standing outside of the pocket Immovable Object – Break first sack by a DB Juke Elite – Grants steerable juke animations Spin Elite – Grants steerable spin animations Stiff Arm Elite – Easier stiff arms |
Scrambler | Silver Abilities Arm Talent, Spin Elite, Juke Elite Bronze Abilities Short Deadeye, Mid Deadeye, Deep Deadeye, Mobile Deadeye, Immovable Object, Stiff Arm Elite Pressure Cooker – Faster pass animations under pressure |
Gunslinger | Gold Abilities Arm Talent, Deep Deadeye, Pressure Cooker, Immovable Object Bronze Abilities Short Deadeye, Midd Deadeye, Mobile Deadeye, Spin Elite, Juke Elite, Stiff Arm Elite |
Improviser | Gold Abilities Mobile Deadeye Silver Abilities Arm Talent, Short Deadeye, Mid Deadeye Bronze Abilities Deep Deadeye, Pressure Cooker, Immovable Object, Spin Elite, Juke Elite, Stiff Arm Elite |
Elusive Back(The Best) | Gold Abilities Spin Elite, Juke Elite Bronze Abilities Twenty Twenty – Can gain yards after tackle Secure Carrier – Decreases fumbles near goal line Stiff Arm Elite Truck Elite – Easier trucks Shake it Off – Break strip tackles RB Route Elite – More HB Hot Routes Sticky Fingers – High chance to catch tipped passes Iron Grip – Better CIT |
Power Back | Gold Abilities Stiff Arm Elite, Shake it Off, Truck Elite Silver Abilities Secure Carrier Bronze Abilities Twenty Twenty, Juke Elite, Spin Elite, RB Route Elite, Sticky Fingers, Iron Grip |
Receiving Back | Silver Abilities Juke Elite, Secure Carrier, Sticky Fingers, Iron Grip Bronze Abilities Twenty Twenty, Spin Elite, Stiff Arm Elite, Truck Elite, Shake It Off, RB Route Elite |
One Cut | Gold Abilities Secure Carrier Bronze Abilities Twenty Twenty, Spin Elite, Stiff Arm Elite, Truck Elite, Shake It Off, RB Route Elite, Sticky Fingers, Iron Grip |
Jump Specialist | Gold Abilities Iron Grip Showboat – Improved RAC Catch Bronze Abilities Sticky Fingers Short Route Elite – More WR Hot Routes Mid Route Elite – More WR Hot Routes Deep Route Elite – More WR Hot Routes Release Technician – Increased chance to win vs the press Juke Elite, Spin Elite, Stiff Arm Elite |
Speedster | Silver Abilities Release Technician, Juke Elite, Spin Elite Bronze Abilities Sticky Fingers, Iron Grip, Showboat, Short Route Elite, Mid Route Elite, Deep Route Elite, Stiff Arm Elite |
Power Receiver(The Best) | Gold Abilities Iron Grip, Release Technician Silver Abilities Stiff Arm Elite Bronze Abilities Sticky Fingers, Showboat, Short Route Elite, Mid Route Elite, Deep Route Elite, Juke Elite, Spin Elite |
Tactician | Gold Abilities Short Route Elite, Mid Route Elite Bronze Abilities Deep Route Elite, Sticky Fingers, Iron Grip, Showboat, Release Technician, Juke Elite, Spin Elite, Stiff Arm Elite |
Run Stopper(The Best) | Gold Abilities Tackle Elite – Does not allow broken tackles and causes more fumbles Destroyer – HitSticks are unbreakable/fatiguing/wipe zone progress Run Ender – Quicker run sheds Bronze Abilities Honorary Tight End – Better catching Zone KO Elite – Force more catch knockouts Man KO Elite – Force more catch tackle knockouts Overpowering – Improves club rush moves Finesser – Extra Pass rush point Hot Pursuit – Never get faked out Film Student – Shows offensive hat count |
Field General | Gold Abilities Tackle Elite, Film Stuednt Silver Abilities Destroyer Bronze Abilities Honorary Tight End, Zone KO Elite, Man KO Elite, Overpowering, Finesser, Run Ender, Hot Pursuit |
Coverage LB | Gold Abilities Zone KO Elite, Man KO Elite Silver Abilities Honorary Tight End Bronze Abilities Tackle Elite, Destroyer, Overpowering, Finesser, Run Ender, Hot Pursuit, Film Student |
Blitzing LB | Gold Abilities Overpowering, Finesser, Run Ender Bronze Abilities Honorary Tight End, Zone KO Elite, Man KO Elite, Tackle Elite, Destroyer, Hot Pursuit, Film Student |
Power Corner(The Best) | Gold Abilities Press Elite – Improved Press coverage Silver Abilities Destroyer, Run Ender, Tackle Elite Bronze Abilities Honorary Receiver – Improved catching Zone KO Elite, Man KO, Finesser, Hot Pursuit, Film Student |
Ball Hawk | Gold Abilities Honorary Receiver, Zone KO Elite Bronze Abilities Man KO Elite, Tackle Elite, Destroyer, Finesser, Run Ender, Press Elite, Hot Pursuit, Film Student |
Shutdown | Gold Abilities Man KO Elite, Press Elite Bronze Abilities Honorary Receiver, Zone KO Elite, Tackle Elite, Destroyer, Finesser, Run Ender, Hot Pursuit, Film Student |
Field General | Gold Abilities Tackle Elite, Film Student Bronze Abilities Honorary Receiver, Zone KO Elite, Man KO Elite, Destroyer, Finesser, Run Ender, Hot Pursuit, Press Elite |
Make sure to take your time in selecting the archetype that works best for you. Keep in mind that you can't make more than one player per position. So if you don't like your Power Back HB, you'll have to delete them before you make another. Therefore, take great care in what decision you make.